User SadoSadoSado suggested that the factor killed Rhea drops a similar pendant upon her death is since her killer, Petrus, wanted to frame a secret covenant connected to the pendant (it's a normally long winded theory, and I'm paraphrasing. You can check out the entire thing here). It wasn't long after the game launched for PC that year, that it was discovered that the pendant, undoubtedly, did nothing.
The most boring was that it might supply access to Solaire of Astora's covenant without requiring to meet the Faith level requirement (quickly unmasked). More tantalising was the theory that it may hold the secret to accessing a secret manager in the Duke's Archives. patches dark souls. A rarer theory was that it might help defeat Seath the Scaleless upon his very first appearance in the Duke's Archive.
The theorising was identified and sincere in the beginning. Gradually, it ended up being a meme. The more skeptical individuals of the online forums would use the pendant as a punchline in jokes, but for at least 3 months there sustained a shrinking swimming pool of players who were convinced that the pendant would unlock a trick in a video game that had shown, already, that it had the capacity to hold much more than a lot of gamers would ever see.
The pendant has actually been proven useless. In 2012, speaking with a From Software designer at E3 through translation for CVG (RIP), I was chuckled at for raising the pendant. I was informed, basically, to quit. It was nothing. The exact same was informed to Eurogamer. And it wasn't long after the game launched for PC that year that it was found that the pendant, certainly, not did anything.
However during those early weeks spent playing Dark Souls, the game's deep mystery and the careful interwoven design of its world assisted me believe that it must. And not only did I envision that it did lead somewhere, I also drew up its location in my mind. I envisioned an entire location of Lordran exterior of the map, and I oriented this location around what I understood about the world.
What other modern hit game has made us wonder as vividly as Dark Souls did upon release? What other modern smash hit game has exercised our creativities so fervently? None, in my individual experience - dark souls painted world. Dark Souls copycats, whether Nioh or The Surge, are adept at replicating the banal aspects of the game (the difficulty, the combat), but they're absolutely helpless at imitating its sense of the exceptional, its capability to expand beyond what is portrayed on the screen.
The carrot on the stick isn't much better weapons, it isn't better stats. It's feeling out the world and hypothesizing along the method. It's wanting to see the next landmark. I might care less about in charges. Dark Souls is a brochure of images and feelings for me. It's no longer simply a video game.
If Dark Souls could hide the Great Hollow behind an innocuous secret wall, what the hell else is out there? Now, whenever I pass through the Lower Undead Burg, I envision myself charting a course next to a large, spectral area that exists only in my imagination. On the other hand, others have actually exercised their creativity to make sense of the game's notoriously nontransparent tradition.
The secret is lost - dark souls pinwheel. Even for those travelling for the very first time, the internet will unmask errant theories all too rapidly. Nowadays when we talk about Dark Souls we talk about PvP, we speak about builds and speedrun tricks, we understand the game thoroughly. We can finish it utilizing Rock Band guitars.
And while that's all true, I'm completely absorbed in Dark Souls once again. I don't want to replay video games anymore: I have two kids and barely time to make a cup of tea. I have a long list of video games I haven't ever played. Dark Souls is a game I'm happy to revisit, however.
I understand there's a hard, impenetrable limit in between the truth of the map and the parts I have dreamed. But to review a world that triggered so much speculation therefore much wonder is its own unique pleasure. Dark Souls is a catalogue of images and experiences for me. It's no longer simply a video game.
The Dark Souls series is infamously hard, and while it has actually ended up being popular amongst gamers in the last couple of years exactly for that problem, it remains a bit inscrutable and frustrating for lots of players. Dark Souls III is perhaps a more relaxed Souls game, nevertheless, because it offers gamers a bit more leeway as they find out and offers something of a simpler time getting into the video game.